Entry for MiniJam 85! The theme was "Gold" and the limitation was a 1-second timer. Our group made a game about a goblin who must loot a labyrinth for 4 treasures-- each one adding back time to the clock, but then triggering its own unique trap throughout the labyrinth-- and then escape to the exit at the center.  

Initial idea: "PacMan, but the environment fights back"

Team credit: 
Erin Lamoreaux - UI/UX design, implementation
Quan Tran - code, playtesting
Brad Lanham - art, animation, level layout
Kalia Pickett - code, implementation



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